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Test Center - Patch 1.1 Notes (01/27/08)(01/30/08) Patch 1.1 Notes January 27, 2008 Stonehenge has launched and we’ve been busy cleaning up a handful of issues, as well as listening to the feedback from our players on the Stonehenge Chronicles. Thanks to everyone who has posted issues and suggestions. And in fact, you’ll notice that a lot of the fixes and features in this patch are linked to posts in our forums. When we’ve addressed something you’ve brought up, we want to acknowledge your contribution to the betterment of the game! See you online! The Hellgate London Team General All Guardians, Evokers, and characters on Subscription accounts will have one Skill Retrainer when logging in after this patch goes live.すべてのガーディアンとエヴォーカー、そして課金者の全キャラは、当パッチの導入直後にRespec item ゲット。 The timer and quest requirement have been removed from the mini-game.タイマーとクエストクリアのミニゲーム削除。 Fixed a bug where chat entry becomes visible in the Character Select screen after logging in and then logging out of the game.ログアウト直後に、キャラセレクト画面でチャットウィンドウが表示されることがあったのを修正。 Fixed a crash bug associated with exiting out of the Character Creation menu.キャラ作成画面からExitを選択するとクラッシュすることがあるのを修正。 Players that had beaten Normal mode with a character but then were unable to access Elite mode with a new character should now have access to that game mode by logging in once with the character that completed Normal Mode.Eliteモードが開放されない問題は、このパッチ導入後にNormalモードをクリアしたキャラでログインすれば、正常に機能するよう修正された。 Fixed a bug which caused audio and sound effects to sometimes stop playing.音関係が止まることがあったバグ修正。 (2008/01/30 追加) Party and PRD Portals created by a character in a group will now properly close when that character leaves the group.PPとPRDは、パーティを抜けると閉じる。 Monsters The Beast of Abbadon, Occulis, and Sydonai can no longer be exploited via re-spawn farming.Abbaddon/Occulis/Sydonaiは、もうファームできない。(即狩り・即popが出来ないということかな?) (2008/01/30 追加) The loot algorithm for Ash (Beast Caste General) has been adjusted to drop better items.Ashのドロップが良くなるようにLootアルゴリズムが調整された。 Stalkers and Burning Fiends are now part of the Beast caste (to balance a disparity of Essence drop rates between castes).StalkerとBurning Fiendは、EssenceをDropにバランスを持たせる為に、Beastの類になった。 (2008/01/31 追加) Fixed a bug which would sometimes prevent Oculis or the Furuncle from spawning properly.OcilusやFuruncleが正常に湧かないことがあったバグを修正。 (2008/01/31 変更) Errgoth(Demon Caste General) now does less damage.Errgothのダメージ減少。 User Interface Offline friends are now properly displayed in the Friends List.Offlineでもフレンドリスト登録者は表示される。 The “Player Requests” confirmation buttons have been reordered to [accept] [decline] [ignore].[accept] [decline] [ignore]のボタンを一度押しても、確認ボタンが出るようになった。 Skill Retrainers now have a confirmation dialogue to help players from accidentally using them.Skill Retrainerを間違って使用しても、確認ボタンが出るようになった。 (2008/01/31 削除(笑)) A new Japanese font has been added.新しい日本語フォントが入った。(想像だけど、日本語のアイテムの説明とかに使うのかな?) Items Armors with the "minion damage bonus" affix now work for the Engineer.Engの"minion damage bonus"が、正常に機能するようになった。 Restorative injectors are usable when either health or power is below the player’s maximum since they can help recover both health and power for the user.Restorative injectorは、ヘルスかパワーが減ってる時じゃないと使用できないようになった。(Restorative injectorは課金者専用箱の合成アイテムかな?知らんけどw) (2008/01/30 Generalから移動) Guild Heralds can now be sold back to merchants for full price.ギルド作成アイテムは、購入時の値段で返品できる。 (2008/01/31 追加) Increased the amount of Shields found on items and affixes, ramping up after level 10. Note that this change is not retroactive and will not apply to existing items; however, newly dropped items and existing items upgraded through the Nanoforge will receive the adjusted amount of shields.アイテムやAffixによるシールド値を増やすよう変更される。この変更は既存アイテムには適用されないが、アップグレードしたり新しくドロップしたアイテムにはシールドが適当な値に調整される。 Skills Increasing ranks of Drain Power now work properly at all power ranges.要するに正常に機能するようになった?これまで表示される%と同等には回復してなかったということかな。(ちょっと正確な意味が把握できない。) (2008/01/31 追加) Increased the amount of Shields granted by skills that provide Shields.SkillによるShield値が増加する。 Engineer Drones now come with a base armor rating.EngのDroneは、?意味不明。(Wirt s Legとか装備しても、Armor変わらないってこと?) Stonehenge Bug Fixes Players may now Recall or Party Portal out of the Hell s Heart level.Hell s Heartのポータルで外に出れるようになったよ。 Party Portal limitations have been removed from the Stonehenge levels.Stonehengeから出たら、ポータルはなくなるよ。 Stonehenge now appears as a destination on the Station Transit Terminal.StonehengeでTransit Terminalが目的地として表示されるようになった。 Stonehenge weapons can now have Mod slots.武器にModスロットが付いたよ。 The stash in Stonehenge now properly detects collision.まぁ、そういうことなんでしょう。 Fixed a blocking bug in the Essence Caves which prevented a portal into that specific Caste General s Lair from opening.ブロック(?)が邪魔して、Caste General s Lairが開けられなかったバグ修正。 Essence drop chance increased from 15% to 20%.Essenceのドロップ率が15%から20%に上がった。 Fixed rare cases where Essence Caves were not connected to the next level.次のレベルに繋がっていなかったごく稀に起こるバグ修正(笑)。 Fixed bad pathing around the Stonehenge wilderness huts.Stonehenge wilderness hutsの周辺の道が悪いから修正。 Fixed a bug causing additional Skill Retrainers to spawn when they shouldn t have. Duplicate Skill Retrainers should now be removed.Skill Retrainerが複製されていたバグ修正と既存の複製アイテムは削除。(大丈夫かよ・・・) Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted. ---- Community feedback is very important to us. Thank you all for participating on the forums and telling us both what you like about Hellgate London and what you think could be changed to improve it. (2008/01/31 追加) EDIT Updated for the patch loaded onto Test Center this evening. EDIT Retitled, patch loaded onto Live Servers this morning. --Scapes
https://w.atwiki.jp/ondating/pages/11.html
Online dating websites provide single men and women the opportunity to meet others in their area for casual dating. For lesbian singles, it can be easy to start a casual relationship online. All you need is to create an account on an online dating website and start browsing profiles of other members. How dating sites help lesbians to find a casual date Dating apps are often considered to be just for finding a partner for a serious relationship, but in reality, they can be used to find a casual date. Some dating apps advertise themselves as being the perfect choice when it comes to meeting someone for a one-night stand or casual relationship. Matchmaking services are not the only type of dating website that girls use when they want to quickly find someone with whom they can have some fun. There are also websites for meeting people who are looking for different things. For example, women who are looking for something short-term or long-term, or something that is more permanent. Dating platforms are a great way to meet people. Some of these services are exclusively for singles looking for their future spouse, while others are exclusively for finding a casual date. The latter kind of apps have largely contributed to the theory that dating is easier. With their intuitive design and straightforward interface, you don’t have to worry about what to say or how to behave on yourfirst date. The only thing you need is to start a ‘magic’ matchmaking process. Why do many people stick to casual relationships? Casual dating online for singles is almost a new norm in modern society. It s an alternative to traditional dating that is not only less time-consuming but also more convenient. There are several advantages to this new way of meeting people, but there are also cons to it. Casual dating is becoming more common than ever, mainly because of the rise of online dating services. People who are single and looking for love use these platforms to meet someone new. These online dating sites are now generally regarded as ‘more fun’ than traditional dating methods, but there are some cons to using online dating as well. Online dating is an excellent way to make connections between people who would otherwise never come into contact with each other. It provides an opportunity for people all over the world to find their perfect match without having to make a lengthy commute. The most popular forms of online dating include matchmaking websites, as well as local singles groups that use social media platforms like Facebook or even Craigslist. Advantages and disadvantages Dating can be very exciting during the first stages. However, it can also be very frustrating and disappointing. Let’s have a look at some pros and cons of casual dating online for single lesbians. The Pros - More freedom to express yourself freely without any fear of rejection or disapproval. You are able to get to know people even if you are shy or not confident enough in your own skills. - More chances of meeting someone who has the same interests as you do. - You are less likely to feel pressured into something or get trapped in a relationship that doesn t work for you because casual dating is more about having fun and meeting new people than finding a serious partner for life. The Cons - There is always the risk of getting hurt emotionally when someone rejects you or if you discover that they don t share your interests after having invested time into the new connection. - It does not provide the stability that some people might be looking for when they are in search of love or when they want to settle down with someone.
https://w.atwiki.jp/marvelheroes/pages/97.html
Game Update Notes 1.11.0.243 Patch 1.11 is massive and far-reaching. We’ve been working overtime to upgrade almost every component of Marvel Heroes. With this patch we are also adding our first new hero – the Human Torch – and made a massive change to the way you acquire heroes with the new alternate currency system, Eternity Splinters. In addition to polish, buffs and overall improvements, we’ve introduced a few features that didn’t make it on launch day. With so many additions to the game, there will be inevitable glitches, unintended changes and even a few changes that didn’t make it into the patch notes below. We’ll be monitoring everything very closely as the patch goes live and standing by to fix anything that is out of place. New Hero Human Torch Human Torch has arrived in Marvel Heroes! Please see this news story for full details on how to get Human Torch and other details. Human Torch is available as an in-game purchase or in exchange for Eternity Splinters. If you want to talk about Human Torch drop by the Human Torch Forum to swap tips and tricks with other players and learn the best way to play! New free hero system Eternity Splinters Eternity Splinters are a new system introduced with this patch for Marvel Heroes. Eternity Splinters replace hero token drops and offer players a chance to earn every hero in any order they wish, simply by playing the game. Adam Warlock sells all heroes for Eternity Splinters along with a few other items. He can be found beside Gambit in all three of the social hubs. Eternity Splinters drop from all enemies throughout the game. Their drop rate is influenced by your Special Item Find bonus. The rate of drop is tuned to make Marvel Heroes slightly faster than other free-to-play games in terms of getting free heroes, as we continue to work towards the goal of being the most player-focused game possible. We will continue to evaluate and iterate until we are 100% satisfied that we are meeting that goal. We intend to add many things to the Eternity Splinter vendor and anticipate future polls and player discussion about items they would like to see. For those players who still have old Cosmic Keys, they have been converted in your inventory and S.T.A.S.H. on a 1-1 basis for Eternity Splinters. Not many players purchased Cosmic Keys (almost all of them are from drops), but if you purchased a Cosmic Key from the in-game store up to 7 days previous to their removal from the game on July 2nd, and that key has not been used, we will refund the Gs you used to purchase it. Adam Warlock sells a random hero box that could contain any hero. You can theoretically get a hero you already own from this box, in which case it can be used to upgrade your Ultimate Power. New Zone Added Midtown Patrol A revamped Limbo mode has been added. Enter Manhattan to face off against waves of tough bosses in a city teeming with life! Highlights Patrol Manhattan to fight crime, save civilians and keep the city safe. Available for all levels of players. New super villain groups attack the city periodically and must be shut down. No time limit, no ’threat‘ meter. Everything is challenging, but manageable with the right gear and tactics. New items in the in-game store We’ve added several new items to the in-game store. Press ‘X’ while in game to browse and purchase any of these items. Heroes Human Torch Costumes Human Torch Blue Costume Human Torch Red Costume Iron Man Shotgun Armor Wolverine Ronin costume Items Holographic Crafter Use this to summon a holographic crafter, who will persist for 15 minutes. The holographic crafter has a one-hour cooldown but can be used permanently. Matrix of Unbinding Use this in a crafting recipe to unbind an artifact, weapon or armor item that is bound to you. Ultron Silver Avengers Assemble in awe of this new pet. S.T.A.S.H Tabs Three additional General S.T.A.S.H tabs – access these via your S.T.A.S.H. Three additional Crafting S.T.A.S.H tabs – access these via your S.T.A.S.H. Performance Upgrades Many areas of the game have performance improvements. Some are extremely significant and will greatly upgrade your play experience. A team is continuing to work on this. Advanced graphics options were added to the video options page. The graphics slider will auto change the new options. Changing an advanced option will set the graphics slider to ’Custom‘ level. Gameplay Changes Rested Experience The concept of “rested experience” has been removed from the game and replaced with a permanent increase in experience and Special Item Find (server side). You can now play whichever hero you wish, whenever you wish and not worry about min/maxing rested experience. Overall experience will be higher for all players by a noticeable margin. Movement powers You can now use movement powers in hubs to get around quicker. Damage over time powers These powers can now critical hit and scale properly when in groups. Damage in groups improved Enemy health now increases (AKA player damage decreases) at a lower rate when more players are nearby. Grouping will be even more rewarding now. User Interface Chat New options exist on the chat window to control chat filters. Additional chat functionality has been added along with “social”, “lfg” and “endgame” channels with UI to control them. More chat upgrades will appear in the future. Damage numbers Floating combat text numbers have been added as an option. Expect a few iterations as we iterate on these to ensure they look good and work right. Green is healing, red is damage and yellow are critical hits. Turn them on by pressing Esc for options and go to the Gameplay options section. Supergroups Additional functionality has been added to the Supergroup interface (some sorting technology, display of officer and supergroup name appearing on tab). Additional functionality will be added in future patches to continually improve supergroup support. Keybinding can now be reverted to default settings. You can now map mouse buttons 3-6 to various game functions. The daily terminals will now tell you if you can earn a cosmic shard by completing them. Mouse over the interface to see if a cosmic shard is available. Zoom levels in hubs is more flexible so you can see your hero in more detail. Bodysliders The Bodyslider button next to the Minimap now fills up to indicate how much time is left on cooldown. The Bodyslider icon will also change after you use it to return to town indicating that using it again returns you back to the field. Social panel Added player sorting to the Social Panel tabs. Added confirmation when donating artifacts. When closing the options menu or switching tabs you will be asked if you want to save pending changes. Story Warp Now includes level ranges for each chapter. Items New artifacts Talisman of K un Lun! Beta Particle Mini-Reactor! This artifact allows you to bring back dead allies in half the usual time. All artifacts may now only have one copy equipped. This is a step to support future artifact plans. Crafting elements are now stackable, up to 10 per stack. Experience orbs from bosses last longer so they won’t disappear during cutscenes. Darkhold Scroll gives bonus damage to ‘taunted’ enemies. Idol of Khonshu no longer uses up its buff if you hit with a ranged power twice. Mandarin Medal tooltips clarified. Several other tooltips rewritten or clarified. We will keep iterating on this when players report confusion about exactly what an item does. Medal sell price is now higher, as intended. Pyro’s Medallion now has freeze resistance. Doctor Doom’s Medallion can now roll a slightly higher chance to fear on hit. Slightly buffed Electro Medallion. Mandarin Medal now has upgraded visual effects. New items that drop in the world will no longer have attack speed for one tree only. Existing items are unaffected. Cosmic items sell for slightly more. The Bovine Sector recipe can be sold for 5,000 credits, so players have something to do with it when they find a second one. To ensure you don’t accidentally donate a recipe, there is now a confirmation pop-up box. Several small buffs to the ranges of various items and affixes in the game to make them competitive with the best. Significantly increased experience orb gains from discoveries and events. Tooltip Improvements We’ve added several pages of tooltip upgrades – too many to list. This impacts powers, items and other UI elements. Tooltips should now take into consideration the Bonus Damage Multiplier for all powers. Previously tooltips showed damage as though all powers had a 100% damage multiplier from Damage Rating on items, which is generally not the case. Most powers have anywhere from 10%-90% damage. Costume Cores All costume cores now have either 25% item rarity boost or 20% special item find, in addition to other bonuses. We realize most players prefer one of those bonuses, so we added those to every core in addition to other bonuses so players could personalize their heroes better. All cores will have 0-2 additional bonuses in addition to item rarity boost or special item find. New bonuses have been added to cores, which you will discover. Existing cores are unchanged. Missions and Enemies Many small and medium sized upgrades have been added to missions in various chapters. Too many to list, but should continue to make the new player experience smoother, clearer and more fun. Turrets, flying enemies and some of the larger bosses have a higher chance to resist knockaround effects. Grey enemies no longer drop special items (they always had a reduced chance, but now it is 0 chance). Zone Content A few new enemy types have been added in the world. In addition Poison Cloud and Missile Shield may be present on enemies. With the latter, missile users will need to enter within approximately half screen range in order to damage the enemy. A waypoint now exists at the start of the Castle Doom final instance. When a group member closes a warp in Group Challenge, a banner will notify the entire group. Red and Green terminal side bosses now drop significantly more experience orbs and credits. The following zone content has been added by the world team. Most of these were slated for launch but didn’t make it in. Chapter 1 “Symbiote Infestation” side mission in Crumbling Brownstones Chapter 3 “Demonic Incursion” event in the Bamboo Forest Chapter 7 “Dinosaur Graveyard” Treasure room in the Dinosaur Jungle (new larger format) Chapter 7 “Sacred Valley” Treasure room in the Dinosaur Jungle (new larger format) PvP New PvP modes are in development, but not in this patch. The new “Fire and Ice” themed PVP map is under heavy internal testing and development and will be released to Test Center by the end of August. Other modes are in various stages of development. Valkyrie has showed up in the game as a harbinger of the new PvP format that we are testing internally. When the new format goes live you will be able to buy special rings from her by spending Golden Crowns. You get 1 golden crown for each PvP match you complete. We will release more info on the new PvP format when it goes to Test Center. Hero Upgrades We’re changing and improving heroes every day - many upgrades will appear on the Test Center server in the weeks ahead but will not be captured in these patch notes. Our goal with designing heroes is always to make all heroes play well and feel powerful in multiple situations. General Hero Changes For maximum flexibility, all powers can now be bound to all mouse buttons and all keyboard keys. Heroes can no longer move or attack within the first 0.5 seconds of a hero switch, to prevent an accidental cancellation. The Area Power and Movement Power keywords are now visible on all applicable power tooltips. Work will continue to ensure all powers have tooltips that are as clear as possible to ensure player understanding of the systems. Black Panther This represents an initial review pass of Black Panther. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. All physical and ranged combat powers are now tagged as Fighting Powers to gain bonuses from stats. Agile Kick Reduced the cost from 24 to 20. Enervating Slash Removed the slow effect as it was redundant with Freezing Slash. The power now weakens and does damage over time to enemies. Freezing Slash Increased the damage of the power by 20%. The slow no longer scales off of ranks in Enervating Slash, but now scales off of ranks in itself. Attack speed increased by 25% to be competitive with Enervating Slash. Slow effect strengthened to match the previous slow strength of Enervating Slash. Jungle Snare Power now also makes enemies more vulnerable to damage. Panther God s Gift Power can now be slotted on right mouse button. Resistance debuff now reduces enemy defenses by a large scaling amount to have a larger impact on bosses. Panther Slash Increased the damage of the power by 20%. Panther Speed Power now also increases crit chance while active, giving the power a role in combat. Reduced the cost from 50 to 35, to better match the strength of the ability. Also added a cooldown that matches the duration of the effect, to indicate when the power should be reactivated. Panther s Grace and Panther Sight The unlock order of these two powers has now been swapped. Panther s Grace now unlocks at level 16, allowing players to reach high dodge scores earlier. Panther s Sight now unlocks at level 20, and the damage bonus granted has been increased to better match its new position. Predator s Aim Power now reduces enemy defenses by a scaling percentage to be more effective against bosses. Effect duration has also been rebalanced to match the strength of the defense reduction. Triple Shot Increased the damage by roughly 50%. Reduced the spread and slightly increased the projectile size to better clear groups and be more effective against large single enemies. Reduced the spirit cost from 30 to 27. Vibranium Trap Increased damage contribution from items to be more competitive with Scything Slash. Cable This represents an initial review pass of Cable. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Blistering Bolt Increased the damage scaling by 5%. Also increased the damage synergy from 2% to 2.5% in other basic powers, to be consistent with Searing Shot. Bodyslider Bomb (Ultimate Power) The power has been rebalanced to no longer deal percentage based damage, but instead deal a large amount of flat damage (damage dealt is similar to what Cyclops can achieve with his ultimateUltimate Power). The taunt now affects enemies that are offscreen. The explosion now affects the entire screen, always stuns bosses, and no longer teleports enemies away from the explosion area. These changes allow the power to function more consistently in end game. Bold Aura Slightly increased the bonus damage scaling to have a more rewarding growth rate. Concussion Blast Power activation and projectile travel speed have been increased by 5%, to make the power more responsive. Damage has been increased by 10%. Elusive Roll (now Defensive Roll) Power has been renamed to Defensive Roll, and changed to roll to the mouse cursor position. Additionally, a small passive dodge bonus has been added to the power to give more reward when points are placed in the power, or when an item buffs/grants ranks in the power. Energy Pulse Increased the damage scaling by 5%. Power now deals scaling bonus damage when it crits. Also increased the damage synergy from 1% to 2.5% in other basic powers, to be consistent with Searing Shot. Mental Resilience Power now clears and grants temporary immunity to all forms of crowd control, not just mental negative status conditions. Quick Bodyslide Removed the cooldown from the power. We ll make additional adjustments to this power in a future update, and rebalance this power and Deadpool s version to be consistent with each other. Searing Shot Increased the damage scaling by 5%. Vortex Grenade The activation speed of this power has been sped up (both animation and travel time for grenade) to be more responsive. The power now also has a 1% damage synergy with Homing Shot in addition to the duration synergy. Colossus This represents an initial review pass of Colossus. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. These changes for Colossus are based on feedback from the forums, including feedback from the Top 5 changes thread. Overall, we re buffing Colossus to be more relevant in both a melee DPS role and a support/tank role. Basic Powers have been buffed to be more relevant in end game. Steel Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Reeling Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Osmium Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Also adjusted the amount of Armor regenerated to better match the new Armor strength (see below). Knockdown powers have been buffed to allow for easier flow into double damage with Reeling Punch. Demolition Stomp Knockdown increased to 1.5 seconds. Also increased damage by 25% to be competitive with Spinning Fists, and to encourage using this as an opener for his knockdown combos. Crushing Smite Knockdown increased to 2 seconds. Steel Splash Knockdown increased to 2 seconds. Additionally, this power has been sped up, with both the activation speed and travel speed increased by 15%. Osmium Charge Knockdown increased to 1.5 seconds. Colossus’auras have been buffed to provide more team support and encourage use. Battle Aura Bonus damage increased by 25%. Protective Aura Defense bonus increased by 25%. Sustaining Aura Spirit regen increased by 25%. Stalwart Aura Tenacity bonus increased by 25%. Secondary Resource (Armor) We ve buffed Colossus Armor secondary resource, to make it more relevant to end game. The Armor regen rate has been increased by 50%. Osmium Skin Power now grants a scaling percent bonus to Armor and Armor regen rate, allowing ranks in the power to be meaningful at all levels. Cyclops This represents an initial review pass of Cyclops. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Combat Roll Now rolls towards the mouse cursor, not away from it, damaging enemies. Tactical Kick Now lowers defenses of enemies. Sweeping Kick Now weakens enemies. Side Roll Now adds a dodge buff at the end of movement. Uncanny Focus Now regenerates 8 spirit per second; this does not scale. Now grants a dodge bonus of 0.5% per rank, and upon successful dodge, restores 0.5% of spirit per rank in the power. Channeled Blast Power now animates and rotates faster, and has an additional slow effect. Added synergy with Optic Barrage and changed UI to reflect this. Optic Barrage Increased damage bonus awarded by items for Optic Barrage. Added synergy with Channeled Blast. Optic Devastation Medals now grant bonuses to this power. Cunning Blast Now performs a backwards roll away from the cursor, instead of a slower leap. Secondary Resource (Command Points) Increased the rate to gain Command Points. There will be more work done on Cyclops’ secondary resource in the future. Tactical Command Duration now increases with rank. Defensive Tactician The dodge bonus was unintuitive. It was applied only against targets affected by Tactical Analysis, but that meant it wouldn’t show up in the Character Sheet and would be difficult to tell who you could dodge more against. Made the following changes Decreased dodge bonus, made it unconditional so that it is on all the time if you are near Cyclops (and always on Cyclops). Added flat damage debuff (weaken) to targets affected by Tactical Analysis. Adjusted dodge bonuses on dodge powers so that you cap out to 50% when all three dodge powers are rank 20. Increased damage (and bonus damage from items) for several spirit spending powers Channeled Blast Cunning Blast Explosive Blast Maximum Optic Beam (Ultimate Power) Optic Barrage Piercing Blast Wide Beam Daredevil This represents an initial review pass of Daredevil. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 2 at level 10. Club Strike Attack speed increased by 10%. Club Sweep Damage increased by 10%. Elektra Alliance (Ultimate Power) Elektra is now un-targetable and invulnerable. Enter the Void Cost reduced from 10 to 5. Duration increases at every rank, and scales in duration to make the progression per rank better. Tooltip fixed. Man Without Fear Now provides 5% more dodge at max rank. Provides slightly more dodge at each rank to make the progression per rank better. Radar Ping Cost reduced from 10 to 5. Restorative Trance Healing per second increased by 10% at every rank. Taser Club Attack speed increased by 10%. Updated VFX. Whirling Club Damage increased by 20%. Deadpool This represents an initial review pass of Deadpool. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Big Ol Stab Damage increased by 10%. Cost reduced from 14 to 10 spirit. Itty Bitty Boom Explosion delay decreased by 60%. Projectile speed increased by 50%. Secondary resource (Pain) No longer decays over time. Flesh Wounds Attack speed increased by 20%. Shoot All the Bullets Damage increased by 20%. Cost reduced from 20 to 15. Slice n Dice Damage increased by 15%. Cost reduced from 25 to 19. Hawkeye This represents an initial review pass of Hawkeye. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Destructive Volley (Ultimate Power) Damage over time per rank increased and debuff duration per rank decreased to ensure a net per second gain in overall damage. (The base homing arrow hits remain unchanged.) Freeze Arrow Now affects multiple targets in a small area around the point of impact. Shrieking Arrow Firing speed and range increased. Taser Arrow Now arcs to more than one target at higher ranks, although not to quite the same degree as Captain America’s shield bounces or a lightning power. Tear Gas Arrow Now calculates its damage per second so that the duration scaling on the area of effect is a pure increase, instead of stretching and scaling higher values to fit. Firing speed and range increased. Trick Arrows Several powers in this category have had their spirit costs reduced. Vibranium Arrowheads Now improves the defense penetration of ALL powers, not just ones on the Archery tab to help open some alternative builds. Hulk This represents an initial review pass of Hulk. The defense system upgrade will have a huge impact on Hulk and he will be designed around that system in the coming weeks. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Health Hulk’s base health at all levels has been increased by 20%. Secondary resource (Anger) Now gained more quickly. Removed passive defense buff for hoarding Anger. Removed damage buff on powers for hoarding Anger. When spending Anger, Hulk now gets a heal (10% HP over 3 seconds). Passives Buffed Anger gaining passives Worldbreaker Activation chance is now 100% on hit, added bonus crit chance and crit damage. Short Temper automatically doubles the Anger gain you get from getting hit; added defense and max HP buffs. Introduced animation speed difference between Furious Punch and Savage Swing. Unbridled Rampage Added damage buff and health regeneration for duration of power. Added flat, non-scaling heal percent per anger spent. Removed restriction on Anger gain. Duration no longer scales with ranks. Movement/Cast speed increase is only applied (at a flat 20%) if you spend more than 3 anger points. Stances Stances have been redesigned so they are mostly passive with a short activated ability (passive effects are still on even if the power is not equipped). Activated abilities start with a 20 second cooldown and scale down .25 seconds per rank. Hulk Tough Added a damage shield that scales with ranks; activate to become immune to damage for 3 seconds. Hulk Free Added a movement speed buff; activate to cleanse CC effects and to become immune to them for 3 seconds. Hulk Mad Added a crit chance; activate to guarantee crits for 5 seconds. Roars Mighty Roar Redesigned to taunt and give damage debuff to enemies. Terrible Roar Redesigned to deal damage and give damage vulnerability to enemies. Rubble Toss Added a stun on spending Anger point. Increased damage for the following powers Crushing Leap Demolishing Charge Furious Punch Ground Smash Iron Man This represents an initial review pass of Iron Man. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Jet-Assisted Slam Adjusted the power to hit as an AoE instead of a forward cone, to make the power easier to use. Added 2% damage synergies with Hyper-Velocity Charge and Death From Above. Hyper-Velocity Charge Added 2% damage synergies with Jet-Assisted Slam and Death From Above. Death From Above Added 2% damage synergies with Jet-Assisted Slam and Hyper-Velocity Charge. Our primary goal for Iron Man in this patch was to improve the feel of his basic powers and his trio of micro-missile powers. For his basic powers, we focused on speeding up the attacks and the projectiles so that they’re easier to use against mobile enemies. Repulsor Beam Sped up the attack animation by 15% and the projectile speed by 60%. Freon Ray Sped up the attack animation by 15% and the projectile speed by 60%. Disruptor Beam Sped up the attack animation by 15% and the projectile speed by 60%. For the micro-missile powers, we improved their targeting methods and gave Micro-Missiles and Missile Salvo a little bit more damage. Micro-Missiles Increased starting damage by 33%. Updated the targeting of this power. The power can now be manually targeted by activating while the mouse cursor is over an enemy. When no target is selected, the missiles prioritize enemies in the center of the screen. If there are no enemies in the center of the screen, the missiles target the nearest enemy. Missile Salvo Increased the damage scaling by 25% and raised the starting damage to be more competitive with Micro-Missiles. Automated Missiles Updated the targeting of this power. The missile prioritizes enemies in the center of the screen. If there are no enemies in the center of the screen, the missile targets the nearest enemy. Jean Grey Jean Grey has a significant number of changes in the works for an upcoming patch. For today, we wanted to increase her base move speed as part of a global design review. Jean Grey s base movement speed has been increased by roughly 10% to be on par with most other heroes. Ms. Marvel This represents an initial review pass of Miss Marvel. We intend to further review Ms. Marvel’s basic mechanics, tankiness and overall power trees. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 6 at level 56. Photon Punch Now increases photonic energy with each strike. Now deals physical damage. Cosmic Haymaker Slightly increased range, and improved the targeting. Haymakers should not miss as often. Mighty Punch Damage increased by 20%, putting it on par with Photon Punch. Defiant Escape No longer requires or spends photonic energy to become immune to conditions for a brief duration, and gains 0.25 seconds of immunity per point (up from 0.1 seconds). After activation, players can now move immediately and can activate the power without being under the effects of crowd control. Uppercut Blast Now consumes all photonic energy to deal bonus damage, and grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power (1.5 seconds per pip of photonic energy used). Uppercut Blast’s attack speed and energy damage have been increased. Photonic Blast Now a basic power. Now has a 3% damage synergy with Stellar Beam. Stellar Beam Now a basic power. Now has a 3% damage synergy with Photonic Blast. Photonic Wave Damage increased by 10%. Secondary resource cost removed. Cost reduced from 27 to 20. Now has a 3% damage synergy with Photonic Devastation. Photonic Devastation Now has a 2% damage synergy with Photonic Wave. Secondary resource cost removed. Animation time to start the power has been sped up. Photonic Regeneration Secondary resource cost has been removed to activate the instant heal. Photonic Regeneration s healing effects are now increasing by your current level of Photonic Regeneration. Heal over time duration is now 3 seconds (down from 5). Cooldown has increased to 3 seconds. Healing has been slightly reduced to compensate for the reduced activation costs. Stellar Flare Maximum charge up time has been reduced by 25%. Ms. Marvel is now immune to all crowd control while channeling Stellar Flare. Now grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power, up to 10 seconds at maximum photonic energy. Photonic Defense Now resists damage from all angles. Now adds photonic energy for each attack blocked. Energy Absorption Now has a chance to gain photonic energy when dealing energy damage. Kree Toughness Now has a secondary effect of increasing attack speed for fighting powers, based on how much photonic energy you currently have. Warbird Charge Now adds photonic energy for each enemy that is hit. Crashdown Strike Damage quadrupled, and increases photonic energy for each target hit. Now has a 10 second cooldown which decreases with power points. Knockdown duration now increases with power points. Finishing animation is now shorter, and can be cancelled immediately after Ms. Marvel has landed.. Binary Overdrive (Ultimate Power) Now increases all types of damage. Initial damage has been increased 40%. Damage over time portion increased 20%. Secondary resource (Photonic Energy) has been converted to a pip system, to make it easier for players to see how much energy they have at a quick glance. Photonic Energy now grants percent damage reduction, up to 30% at maximum photonic energy (3% per pip.) Photonic Energy now decays 80% slower, and increases when being struck by any type of attack (with bonus Photonic Energy rewarded when struck by an energy attack). Increased damage scaling for these powers Flying Knee Roundhouse Kick Uppercut Blast Warbird Charge Punisher Movement speed has been increased by roughly 10% to be on par with most other heroes. Chemical Mine Explosion delay timer reduced by 25%. No longer reduces the defenses of affected enemies. Explosive Rocket now deals double damage to targets at the center of its effect. Pain Tolerance Now reduces damage by a flat percentage. This mitigation amount increases when Punisher has low health. Proximity Mine explosion delay timer reduced by 25%. Now reduces the defenses of affected enemies. econdary resource (Vengeance) No longer decays. Show No Mercy Can now be used against any target. Base damage reduced by 38%. Now deals double damage against stunned or knocked down targets. Sticky Mine Explosion delay timer reduced by 25%. Scarlet Witch We’ve made some improvements to Scarlet Witch in light of the global change to damage over time powers. We focused on improving her speed and the strength of her direct damage spells. Movement speed has been increased by roughly 10% to be on par with most other heroes. We also increased the attack speed and damage on her basic powers and Hex Orb Hex Bolt Damage increased by 20% and projectile speed increased by 60%. Menacing Hex Attack speed increased by 20% and projectile speed increased by 60%. Bewitching Hex Attack speed increased by 20% and projectile speed increased by 60%. Hex Orb Damage increased by 20%. Chaos Tempest Sped up power activation and recovery by 25% to make the power easier to use in dense combat. Secondary resource (Chaos Flux) Added a decay and made it do something all the time. It now it gives % damage bonus based on current amount. A larger redesign for this secondary resource is in development that involves some cool new engineering. Unmake Reality (Ultimate Power) Now allows loot to drop from enemies killed by it! Spider-Man Spider-Man just has some simple changes in this patch before a larger review. Corrosive Web Fluid Increased damage scaling, and added a damage synergy with Web Spray in addition to the duration synergy. Sticky Strike Spider-Man s slowing and immobilizing powers now tag enemies as Webbed even when the slow or immobilize is resisted or prematurely ended. This allows Sticky Strike to deal double damage against bosses or other characters with high tenacity. Leaping Assault Now knocks down enemies rather than knocks back. Also now flags enemies as ’webbed‘ to combo with Sticky Strike. Storm Due to changes in Storm s power trees, all Storm players have been given a free respec for their power points. Chain Lightning/Thundering Bolt Chain Lightning is now unlocked at level 6. Thundering Bolt is now unlocked at level 16. Chain Lightning is a fun, iconic skill and should be available at a lower level. Thundering Bolt was swapped since Storm has access to other crowd control methods in early levels. Damage on these powers have been adjusted appropriately for their new positions in the power tree. Thundering Bolt has also gained a small amount of scaling on the stun duration with power ranks. Crashing Hail Damage scaling has been massively increased. Synergy has been converted to damage rather than duration. The duration scaling per level has been lowered in favor of higher damage scaling for more power interactivity. Storm’s tempest powers have been divided into two categories to allow Storm players more flexibility over the buffs they want to activate. Two tempest powers – Thundering Tempest and Quickening Tempest – have been renamed and moved. Gusting Tempest and Freezing Tempest are still classified tempest powers, and only one of the two can be active at once. They now drain spirit over time while active, are both located in the Stormcrafter tree, and have gained additional effects. Gusting Tempest Now deflects all projectiles upon turning the skill on or off, and has gained a passive chance while active to deflect projectiles in addition to knocking back enemies. It now deals light physical damage while active, and has a damage synergy with Freezing Tempest. Freezing Tempest Now deals energy damage to all enemies in the tempest area while active, and has gained a damage synergy with Crashing Hail. Refreshing Breeze and Quickening Breeze (formerly Quickening Tempest) are now classified as breeze powers, and only one of the two may be active at a time. They now reserve a percentage of your maximum spirit. You may have a breeze power and a tempest power active simultaneously. Thundering Maelstrom (formerly Thundering Tempest) Will no longer disable tempest powers (or breeze powers) and is not classified as either. Players may use a tempest power, breeze power, and Thunder Maelstrom all at once. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. Storm already has mobility skills at early and mid levels, and we wanted to open up the level 10 Windrider unlock spot for a new passive (see below). Turbulent Winds A new passive power unlocked at level 10, Turbulent Winds. Turbulent Winds adds a damage vulnerability debuff to Buffeting Zephyr, Sirocco Rush, Sudden Tornado, and Gusting Tempest. Turbulent Winds also grants a short burst of movement speed when Storm dodges an attack. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. The damage and damage scaling of the skill has been increased, and it now has a damage synergy with Freezing Tempest. Blizzard did not provide enough impact, and this change will solidify Hail as debuff-centric AoE with solid damage. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. It now deals double damage against stunned targets, and has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Thundering Bolt has gained a small amount of scaling on the stun duration with power ranks. Sirocco Rush No longer has a synergy with Lightning Rush. Instead, Sirocco Rush now gains stun duration with power ranks. Sudden Tornado now knocks foes back (instead of knockup), and fires three tornadoes per cast. Spirited Now scales by a flat amount with each power point. Spirited now also increases your maximum spirit by a percentage. Lightning Storm Now has an upfront burst of damage when cast, and gains area-of-effect duration with power points. Gusting Tempest and Freezing Tempest reserve a flat amount of spirit to keep active, have gained additional effects, and now share a damage synergy. Gusting Tempest has gained light physical damage and is now tagged as a Wind Power, and its deflection chance has been retuned to be higher at rank 1. Freezing Tempest has gained a chance to freeze enemies within its area. Crashing Hail, Thundering Maelstrom, and Lightning Storm now share a damage synergy with each other. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. Quickening Breeze and Refreshing Breeze now reserve 20% spirit to maintain. Refreshing Breeze now restores health to nearby allies (including yourself) while active. Lightning Rush has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Turbulent Winds grants a short burst of movement speed when Storm dodges an attack. Slow effects on Freezing Tempest, Crashing Hail, and Thundering Maelstrom have had their scaling increased per power point, rather than slow bonus synergies with each other. Crashing Hail and Thundering Maelstorm gain more powerful slow effects than Freezing Tempest. Increased the damage scaling of Ball Lightning. Thor These are all the changes for Thor from the last month or so, combined. We are continuing to monitor Thor, particularly as related to the defense system upgrade coming in the next major patch. Almighty Mjolnir Increased initial damage by 20%. Increased missile radius by 20%. Reduced the additional Spirit cost for charging Almighty Mjolnir to 5 per second (down from 10 per second). Initial spirit cost of this power remains unchanged. Asgardian Smite Increased damage by 20%. Asgardian Stamina Increased bonus health from to 50 per rank (up from 15). Bring the Thunder Increased animation speed. Hammer Punch In addition to its regular damage, made this ability deal 1% of targets max health on hit, scaling by 0.1% per level of this skill. Increased spirit cost to 20. Hammer Strike Increased animation speed. Increased the scaling on damage. Leaping Smite This power now automatically stuns the foe. Removed all Odinforce references and requirements. Increased scaling damage slightly (~15%). Lightning Smash Increased the energy damage component by 25% (this will help other powers that scale based on Lightning Smash). Tagged as a Fighting Power to match other melee hammer powers. Lightning Strike Increased damage by 30%. Mighty Shockwave Attack speed increased by 100%. Travel speed increased by 50%. Area width increased by 10%. Secondary resource (Odinforce) You gain a small amount of Odinforce whenever you hit with a ranged power and a large amount of Odinforce whenever you hit with a melee power or kill an enemy. Removed the mechanic which gained Odinforce when enemies are nearby. Storm Hammer Increased animation speed. Increased damage by 20%. Increased the movement speed for Mjolnir by 35%. Thunder Surge now God Blast Massively increased the base damage and scaling damage. God Blast spends all remaining Odinforce and adds significant damage per point of Odinforce used. Animation speed increased to be more responsive. We’ll be watching the data on this power to ensure it lives up to its name! Thundering Strike This power will now ignore some defense (2.5% defense penetration per rank in the power). Increased radius. Made the chance to stun scale more aggressively at higher ranks. Thunderous Charge Increased damage by 10%. Changed unlock levels of some of Thor s Powers and updated damage curves. Wolverine All power synergies and dependencies for Wolverine have been removed in favor of higher base damage per rank and self-sufficient power mechanics in order to encourage power point allocation diversity, especially in endgame builds. Adamantium Skeleton Bonus physical and energy defense increased. Now adds bonus tenacity against all negative status effects instead of just forced movement. Unlocks at level 20. Adrenaline Rush Now a toggled effect. Dodge bonus now scales only off of ranks in Adrenaline Rush (synergy with Furious Lunge ranks removed). Overall benefits reduced at lower ranks and increased at higher ranks. Blood Hungry Sweep (new power) A PBAoE slash that deals extra damage to bleeding targets. Unlocks at level 10. Bloody Slash No longer slows enemies. Attack speed increased. Base damage increased. Bleed damage decreased. Bloody Victory Now a passive power that heals Wolverine each time he defeats an enemy. Unlocks at level 28. Brutal Slash Damage increased. Unlocks at level 3. Cage the Beast Now has a 5 second cooldown. Cannot be used while at max spirit. Eviscerate Damage increased. No longer uses Spirit on activation. Unlocks at level 1. Feral Growl Now stuns nearby enemies. No longer causes fear to distant enemies. Now unlocks at level 18. Feral Senses No longer adds bonus chance to avoid missiles. Now unlocks at level 8. Furious Lunge Now unlocks at level 2. Hack ‘n’ Slash No longer procs an extra AoE attack on crit. Attack speed increased. Damage increased. Now awards double Fury generation. Now deals damage in a small arc in front of Wolverine (the functionality now matches Wolverine’s other basic powers). I’m the Best There Is Can now be used against any target. Base damage decreased. Now deals double damage to bleeding targets. Quick Slash Damage no longer gains bonus scaling above rank 20. Regeneration Boost Now has a 5 second cooldown. Healing increased. Now cannot be used while at max health. Cost reduced. Now unlocks at level 16. Savage Recovery No longer increases Attack Speed or Move Speed. Now increases crit chance by 40% while its effect is active. Smell Weakness Removed from Wolverine’s powers, and replaced with Blood Hungry Sweep. Unleash the Beast Now applies its effects instantly. Wolverine s bleed effects should now tick every half second instead of every second. Character Sheet and Damage Rating. A few new stats have been added to the character sheet. We are looking to iterate on presentation of information to ensure that it is easy to understand. Players were sometimes confused when the equipped an item with +10 damage and didn’t get +10 damage on every power. This is because every power has a damage rating multiplier; this multiplies the damage rating value which now shows up on the character sheet. We are going to add Damage Rating Multiplier to each power’s tooltip at some point in the future. Autofire powers, particularly, get less Damage per shot because they have a low Damage Rating Multiplier while Hulk’s Punch gets full value from Damage Rating. This does not change any powers or items; it is simply a presentation change. Bug Fixes There are many pages of small bugs that have been fixed. These include many VFX fixes, tooltip bugs, enemy behavior bugs, animation bugs, item/artifact bugs and interface quirks. Top 10 fixes that you are likely to notice Some missions that were not giving party credit on interaction with mission objects have been adjusted to properly give party credit when anyone in the party interacts with the object. Resistance penetration should work for all skillshot powers. Healing and other beneficial effects will now work when you are Invulnerable. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Fixed the character sheet s ‘stats’ tab not displaying health regen granted by powers. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Vanity Pets are no longer targeted by bouncing attacks. The summons from the AIM Robot Dispenser now follow you around instead of wandering off randomly. All slow powers should actually slow correctly.
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Monster Uploads Monster Uploads http //www.monsteruploads.eu/ Monster Uploads - Share your videos,files and photos with Monster Uploads スクリプトをインストールversion 0.1 2012.10.09 up 取得失敗になる場合は、再取得してみてください。 修正情報 version 0.1 2012.10.09 up 名前 コメント
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Content https //llamalab.com/automate/doc/block/index.html BlocksBlocks Apps App decision App start App start shortcut App clear cache App foreground App installed App kill App kill background App list App notifications enabled App notifications set state App notifications priority get App notifications priority set App notifications visibility get App notifications visibility set AppOp mode set AppOp mode App pick App usage Broadcast decision Broadcast receive Broadcast send Google Now voice command Plug-in action Plug-in decision Plug-in event Preferred activity Resolve activity Resolve receiver Resolve service Service start Shell command Shell command superuser Battery power Battery level Device doze mode active Device doze mode set state Device interactive Device keep awake Device reboot Device restart Device shutdown CPU speed get CPU speed set Power save mode enabled Power save mode set state Power source plugged Camera sound Audio device connected Audio player control Audio record Audio record stop Audio stream muted Audio stream set mute Audio volume Audio volume set Bluetooth SCO set state Camera start Flashlight Hotword detected Media playing Media store add Media store remove Media tags read Microphone muted Microphone set mute Ringtone pick Screenshot Sound level Sound play Sound stop Speak Speak stop Speak to file Speakerphone on Speakerphone set state Speech recognition Take picture Tone play Tone stop Vibrate Vibrate stop Video record Video record stop Concurrency Atomic add load Atomic compare store Atomic clear all Atomic load Atomic store Variables give Variables take Connectivity Airplane mode enabled Airplane mode set state Bluetooth device connect Bluetooth device connected Bluetooth device disconnect Bluetooth device pick Bluetooth device scan Bluetooth enabled Bluetooth set state Bluetooth tethering enabled Bluetooth tethering set state Data usage HTTP request Infrared transmit Mobile data enabled Mobile data set state Mobile data network type NFC enabled NFC set state NFC tag scanned NFC tag write Network connected Network throughput Network type Ping Restrict background data enabled Restrict background data set state USB tethering enabled USB tethering set state Wake-on-LAN send Wi-Fi connect Wi-Fi connected Wi-Fi enabled Wi-Fi hotspot enabled Wi-Fi hotspot set state Wi-Fi network scan Wi-Fi network pick Wi-Fi set state Wi-Fi signal strength Content Account generic add Account pick Account sync request Account sync enabled Account sync set state Alarm Alarm add Calendar event add Calendar event get Calendar event query Calendar pick Contact query Contact pick Content changed Content copy Content delete Content insert Content pick Content query Content shared Content update Content view Database modify Database query Timer add Date time Delay Date pick Duration pick Time await Time pick Time window Time zone get File storage FTP delete FTP download FTP list FTP make directory FTP upload File copy File delete File exists File list File make directory File monitor File move File pick File read File write Google Drive delete Google Drive download Google Drive list Google Drive make directory Google Drive share Google Drive upload Storage media mounted Storage space Zip compress Zip extract Flow Failure catch Fiber stop Fiber stopped Flow beginning Flow beginning pick Flow pick Flow start Flow stop Fork Go to Label Log append Subroutine General Android version Array add Array remove Array set Dictionary put Dictionary remove Expression true For each Variable set Interface Assist request Attention light Car mode enabled Car mode set state Clipboard get Clipboard set Color pick Device docked Device lock Device unlocked Dialog choice Dialog confirm Dialog input Dialog number Dialog web Display on Fingerprint gesture Fullscreen Interact Interact touch Key pressed Keyboard visible Login failed Quick Settings tile show Media button Night mode enabled Night mode set state Notification action Notification cancel Notification channel pick Notification interact Notification posted Notification show Notification snooze Process text selection Process text set Screen lock set state Screen orientation Screen orientation set Toast posted Toast show Wired headset plugged Location Geocoding reverse Geocoding Location at Location get Location mock Location pick Location provider enabled Location provider set state Location show Weather Messaging Cloud message send Cloud message receive Compose MMS Compose SMS Compose e-mail E-mail send Gmail send Gmail unread count MMS send SMS received SMS send SMS sent Sensor Ambient light Ambient temperature Atmospheric pressure Device acceleration Device orientation Magnetic field strength Motion gesture Pedometer Personal activity Proximity Significant device motion Settings CyanogenMod profile CyanogenMod profile set Input method pick Input method set Interruptions Interruptions set Notification policy get Notification policy set Ringer mode Ringer mode set Ringtone get Ringtone set Screen brightness set Screen brightness Screen off timeout set Screen off timeout System language get System language set System property get System setting get System setting set Wallpaper image set Wallpaper live set Telephony Call answer Call end Call incoming Call number Call outgoing Call state Cell signal strength Cell tower near Cell tower pick Dial number Mobile network preferred Mobile network preferred set Mobile operator Mobile service state Subscription pick Ringer silence Roaming USSD request
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Market Analysis Advancement and improvement in equipment and gaming programming are key parts driving the advancement of the overall PC game market. The rising entry of internet services combined with the simple accessibility and openness of games across the globe is also expected to push the marked improvement in the approaching years. PC game architects are in like manner persistently improving and stretching the innovative boundaries in regard to the ongoing delivery of illustrations in the computer game industry, as would be considered normal to fuel the advancement of the overall video gaming market. Further, the ascent of cloud gaming is relied upon to drive market development. Most recent advances in state-of-the-art cloud development have changed cloud gaming into this present reality. In cloud gaming, the server, where all games are put away, does all the calculation work, which joins game scene conveying, game reasoning getting ready, video encoding, and video online. For instance, a couple of organizations, OnLive, G-Cluster, StreamMyGame, Gaikai, and T5-Labs, are at this point business cloud gaming administrations. This new region is similarly considered to be a veritable competitor for the regular game market. This has provoked significant computer game organizations, for example, Sega, Ubisoft, Epic Games, Atari, Warner Bros, Disney Interactive studio, to layout associations with OnLive to circulate their games. Likewise, in May 2020, Nvidia GeForce Now added 19 games to its cloud gaming library and further declared an additional18 new games that will be accessible on GeForce NOW. Moreover, the gaming area is seeing broad activity from new organizations that are further inciting market advancement. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10594 Market Segmentation The Global Video Game Market has been portioned in light of gaming gadgets, gaming type, end-client, and locale. The worldwide computer game market is isolated into the control center, tablet and cell phone in light of gaming gadgets. The cell phone gaming fragment is relied upon to hold the biggest portion of the market. It is relied upon to develop at a quicker rate during the estimated time frame inferable from the rising interest for portable games and various mechanical progressions on the lookout, for example, AR, VR, cloud gaming. As indicated by research, there were in excess of 200 million portable game players last year in the United States alone. In view of gaming type, the worldwide video gaming market is partitioned into on the web and disconnected gaming. The web-based gaming section is relied upon to hold the biggest portion of the piece of the pie, and it is relied upon to develop at the quickest rate during the figure time frame. The rise of 5G organizations and accessibility of limitless information plans are additionally expected to be key variables towards the achievement of web-based gaming across the globe, as most gamers normally like messing around online on their cell phones. The expanding administrations and interest in the 5G framework are likewise vital towards this achievement. In light of end-client, the worldwide market is separated into children, teens and grown-ups. The teen portion is relied upon to hold the biggest portion of the piece of the pie and is relied upon to develop at the quickest rate during the gauge time frame. Regional Analysis The Global Video Game Market is sectioned into Asia-Pacific, North America, Europe, the Middle East and Africa, and South America. Asia-Pacific is relied upon to hold the biggest offer in the worldwide video gaming business, where countries, for instance, China, Japan, and South Korea, show a high potential in market advancement. The Chinese endeavors are ready to acknowledge the business openings carried by worldwide digitalization because of the ascent in the computerized biological system. Further, 5G innovation is also driving the versatile-based VR gaming market in China. Key Players The fiercely competitive video game market appears fragmented, with many large small players forming a competitive landscape. Product launch, agreement partnership, M A, and expansion are strategic initiatives traced from recent market proceedings. Players leading the video game market are Nintendo Co. Ltd (Japan), Tencent Holdings Limited (China), Activision Blizzard Inc. (US), Ubisoft Entertainment SA (France), Electronic Arts Inc. (US), and Qualcomm Wireless Communications Technologies (China) Limited, among others. Industry News May 2020 - Microsoft has uncovered the send-off of the game Red Nexus in Xbox Series X before the finish of 2020. The game professes to help the critical specialized highlights of the Xbox Series X, for example, ongoing beam following, 120-outlines per-second activity, and super-quick stacking times. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/video-game-market-10594 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** Internet of things (IoT) Market https //ictmrfr.blogspot.com/2022/04/internet-of-things-market-growth-key.html B2B Telecommunication Market https //www.scutify.com/articles/2022-04-12-b2b-telecommunication-market-analysis--geographic-growth-opportunities-for-it-security-and-data- Cash Management System Market https //market-research-future.tribe.so/post/cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to--625d5382d24f49591bd3befb Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
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Market Scenario The global Digital Payment in Healthcare Market Size will touch USD 9.62 billion at a 22.6% CAGR during the forecast period 2020- 2027, states the latest Market Research Future (MRFR) analysis. Digital payment solutions in healthcare provide an online payment platform which connects payers, providers, and consumers for every healthcare payment transaction. Such solutions are accessible as on the cloud and on-premise. The payee and the payer use electronic modes for sending and receiving money. The payment is done through digital wallets, bank cards, net banking, digital currencies, digital currencies, and contactless and contact payment methods. Various factors are fuelling the global digital payment healthcare market growth. As per the recent MRFR market estimates, such factors include the growing digital transformation in the healthcare vertical, increasing digital payments in the health insurance sector, the rising adoption of smartphones, rapidly increasing internet penetration, the demand for hassle-free and fast transaction services, increasing internet penetration, increasing digitalization in the healthcare vertical, increasing use during COVID-19 pandemic, and most health insurance providers showing preference to digital payments over hard cash payments. On the contrary, concerns regarding security and domination of paper-based billing and the growing number of cyber-attacks may limit the global digital payment healthcare market growth over the forecast period. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7977 Competitive Outlook The leading players profiled in the global digital payment healthcare market report include Zelis Payments (US), Elavon Inc. (US), Change Healthcare (US), BillingTree (US), InstaMed (US), Fiserv, Inc. (US), Wirecard AG (Germany), Worldpay, LLC (UK), PayPal (US), First Data Corporation (US), Global Payments Direct, Inc. (US), ACI Worldwide, Inc. (US), Stripe (US), Aliant Payments (US), and Aurus Inc. (US), among others. The global digital payment healthcare market is fragmented and also competitive with the presence of many domestic as well as international industry players. They have incorporated assorted strategies to stay at the forefront and also cater to the surging needs of the customers, including collaborations, partnerships, contracts, geographic expansions, new product launches, joint ventures, and more. Additionally, these players are also making heavy investments in research and development activities for strengthening their portfolios and also creating a hold in the market. Segmentation The MRFR report throws light on an inclusive segmental analysis of the global digital payment healthcare market based on vertical, organization size, deployment mode, and component. By component, the global digital payment healthcare market is segmented into services and solutions. Of these, the solutions segment will lead the market over the forecast period. By deployment mode, the global digital payment healthcare market is segmented into cloud and on-premise. Of these, the cloud segment will dominate the market over the forecast period. By organization size, the global digital payment healthcare market is segmented into large enterprises and small and medium-sized enterprises. Of these, the large enterprises will spearhead the market over the forecast period. Regional Analysis By region, the global digital payment healthcare market covers the recent trends and growth opportunity across Europe, the Asia Pacific (APAC), North America, and Rest of the World (RoW). Of these, North America will remain domineer in the market over the forecast period as healthcare providers, HMO (health maintenance organizations), and other organizations in the healthcare vertical are transforming and getting more inclined towards being digitalized. US has the utmost market share for the presence of several leading market players and the growing adoption of digital payment methods in the healthcare industry. In Europe, the global digital payment healthcare market is predicted to have the second-largest share over the forecast period for the establishment of digital methods in healthcare software start-ups and increasing need for hassle-free and fast transaction services. In the APAC region, the global digital payment healthcare market is predicted to have healthy growth over the forecast period. Growing demand in developing countries of China and India, growing internet penetration, and significant rise in the number of smartphones are adding to the global digital payment healthcare market growth in the region. In RoW, the global digital payment healthcare market is predicted to have sound growth over the forecast period. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/digital-payment-healthcare-market-7977 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Trending Report** Application Management Services Market Open Source Intelligence (OSINT) Market https //www.scutify.com/articles/2022-04-25-b2b-telecommunication-market-research-focused-on-the-core-business-key-vendors-development- https //www.scutify.com/articles/2022-04-25-enterprise-file-synchronization-and-sharing-market-size-focused-on-the-core-business-key-vendors https //blogfreely.net/pranali004/social-media-security-market-companies-focused-on-the-core-business-global About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. 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Irina Sharipova Irina Sharipova イリーナ・シャリポワ ウズベキスタン美女 ウズベキスタンのページへ モデルのページへ 美女のページへ Irina Sharipova - Google 検索 https //www.google.co.jp/search?q=Irina+Sharipova oq=site%3Aukdata.blog38.fc2.com%2F+%E3%82%AB%E3%83%81%E3%82%A7%E3%83%AA%E3%83%BC%E3%83%8A aqs=heirloom-srp.. スペイン語版ウィキペディア - Wikipedia https //ja.m.wikipedia.org/wiki/%E3%82%B9%E3%83%9A%E3%82%A4%E3%83%B3%E8%AA%9E%E7%89%88%E3%82%A6%E3%82%A3%E3%82%AD%E3%83%9A%E3%83%87%E3%82%A3%E3%82%A2 Irina Sharipova - Wikipedia, la enciclopedia libre https //es.m.wikipedia.org/wiki/Irina_Sharipova Irina Sharipova - Wikidata https //m.wikidata.org/wiki/Q6069934 Irina Sharipova / Nikiforova(@irinasharipova) • Instagram写真と動画 https //www.instagram.com/irinasharipova/ Irina Sharipova🇷🇺のInstagram人気投稿分析・ランキング http //instagram.userlocal.jp/users/irinasharipova Victoria s Secret Wiki | Fandom https //victoriassecret.fandom.com/wiki/Main_Page Irina Sharipova | Victoria s Secret Wiki | Fandom https //victoriassecret.fandom.com/wiki/Irina_Sharipova Born February 7, 1992 (age 29) 2021data Bukhara, Uzbekistan Height 5 10" / 178cm Bust 31" / 79cm Waist 23" / 58cm Hips 33" / 84cm ウズベキスタン美人女性が独特な美女過ぎる件。画像と一緒に絶賛紹介してみる! | 世界雑学ノート ttps //world-note.com/beautiful-uzbekistan-women/ https //megalodon.jp/?url=https%3A%2F%2Fworld-note.com%2Fbeautiful-uzbekistan-women%2F https //megalodon.jp/2019-0514-0712-37/https //world-note.com 443/beautiful-uzbekistan-women/ Irina Sharipova https //world-note.com/wp-content/uploads/2018/09/12ec9e0ec215732835cf1a4957414014-e1536819358535.jpg https //megalodon.jp/?url=https%3A%2F%2Fworld-note.com%2Fwp-content%2Fuploads%2F2018%2F09%2F12ec9e0ec215732835cf1a4957414014-e1536819358535.jpg https //megalodon.jp/2019-0514-0713-54/https //world-note.com 443/wp-content/uploads/2018/09/12ec9e0ec215732835cf1a4957414014-e1536819358535.jpg
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イリュン (☣) 美女切断マジック≫今ここ 筒ドラから生足あ〜Magie 73 from Cabaret Television Show 棺桶 カットベスト!あ 分岐点マンホール~Andre Kole s Crazy Lady.mp4 水中で分割マジ *Numero de Thin Model Sawing *Classic Thin Model Sawing A Woman in Hal *Thin Model Sawing سحر ورد كردني ساحريك Magic s Biggest Secrets Finally Revealed سحر ورد كردني ساحريك *分割Breaking the D.Copperfield Magician s Code 1 Magic s Biggest Secrets こちょこちょ6月の新リス! *Civezza Notte Magica 2011 Anteprima con Elena e Davide ぬ肉?Thin Model Sawing. くすぐり責絶叫女☆ *肉かもしれないDavid Copperfield - Cocoon ☆○-○ かなり古き・斜差込切断マジック~David Copperfield - Old Magic [1] 肉ストップL8.flv 嫌がる肉が切られるやつ お肉分断で最後は締めました 摩耶が仕入れたお肉分断歩く 肉として重視 [生肉 http //www.youtube.com/watch?v=bo-DHu87Fes feature=related 生肉~Claire Danes~] 釜でね リン・チーリン CM アミコラ アミノコラーゲン アカペラ篇 magic sawing a woman in half Brett Daniels Magician Sawing in Half and Car production Vampire Sawing Snow White Fetish Burlesque girl cut in half magic Sawing In Half Gone Wrong Timothy Noonan Biography Secrets of Magic Revealed! Criss Angel-How To Cut A Woman In Half Sliced Sophia Chriss Angel rips girl in half Goody s Por Partes girl illusion Panicat cortada ao meio Merchan Magos de Preto No Pânico mago martin clearly sawing in half with sabrina salerno Thin Model Sawing thin model Desi girl sawed Angie Beach Blanket Buzzsaw Ten Fingers, Ten Toes Jackie MANU ANIMATION - demo magicien Sawing in Half by Julia Christie Guillotina Francesa Vani Pule doing the classic sawing in half≪●≫ Sawing a Lady in Half by Dr. GERTES Siegfried and Roy Sawing Lynette in half. Hans Klok sawing Hans Klok Sittah - Beheaded (World s Greatest Magic) Magic and Illusion 2/6 Magic Illusion - Philppart Anja Criss Angel how to saw cut a woman in half Teller Saw a woman in half【!】 You Should See What Ellen Saw ...ed BEST of SCARBELLY - Sawing in Half Illusion Kalin and Jinger-thin sawing in half 城大夜宴2006-刀鋸美人 Dirty Dancing Sawing Boo Hiccup - Magical Genius mago martin SPIKER AUDIENCE mago martin SLICER ILLUSION Sawing in Half by Julia Christie copperfield cut 9 Copperfield Water Levitation Full Frontal - David Copperfield s Magical Newspaper Trick DAVID COPPERFIELD HEAD MOVER 城大夜宴2006-刀鋸美人 Rudy Cody Sawing crossculture The Majestix Puzzle Illusion ~Cutting Girl in Half (Magic Unlimted) ~קסם הגיטרות תומר דודאי ~Gutelli Illusions-Theater ~~~Nadir Mura Giorgia Palmas ~Girl CUT into Pieces!!! The Device Illusion by Michael Barron Brett Daniels Magician Sawing in Half and Car production Sawing In Half Gone Wrong Sliced Sophia Chriss Angel rips girl in half Goody s Por Partes Panicat cortada ao meio Merchan Magos de Preto No Pânico mago martin clearly sawing in half with sabrina salerno Thin Model Sawing thin model Desi girl sawed Angie Ten Fingers, Ten Toes Jackie MANU ANIMATION - demo magicien 黒台に乗った黒髪で白上着と黒下着な美女を分割す *なんか宣伝う 黄箱☆月赤いやつスーツやつ スライドすマジックEl Mago Emanuel - Modern Art 肉かも箱色白紫山黄枠銀山ハミデル頭*Taylor Reed Performing Audience Dismemberment 青箱とキラメク会場Manimal Sawing.mpg Guillotina Francesa Vani Pule doing the classic sawing in half≪●≫ Sawing a Lady in Half by Dr. GERTES タイムチャレンジああ Siegfried and Roy Sawing Lynette in half. Hans Klok sawing Hans Klok Sittah - Beheaded (World s Greatest Magic) Magic and Illusion 2/6 Magic Illusion - Philppart Anja Criss Angel how to saw cut a woman in half Teller Saw a woman in half【!】 赤パンコーラ女分割 素晴らしい。最高のミー と思わんかね? はは、見ろ!脚がロボのようだ! ちょっと怖めな切断マジック 切るたび増える女 1頭の女がいた。この女を鋸で切断し真っ二つに分割する。 切られた女は直後に意識を失ってしまった。しかし、魔術師の指パッチンで女は目を覚まし、離れた下半身も動き出す。 すると双方の切り口から、上半身は下半身が生え、下半身からは上半身が生え、女は2頭に増えた。 そしてもう一度2頭になった女を同様に切断すると切り口から同じように欠損部位が生え、4頭になった。 計算上では2→4→8→16…と増えていくことになる。 これで生産ラインは確保されるが強暴なので扱いには要注意。 切断いろいろ 下半身なき足脚が台座に乗るん本体押すDani Lary - Les entressorts 箱なし美女切断* *CE SOIR AVEC ARTHUR intervention ARY ABITTAN AMELLE モダンVideomatch Freddy Mago Trucho 斜め差込分割・本体(頭~胸)と足(足指~脹脛途中)に結合→くすぐり~David Copperfield - Old Magic 高島彩Thin model sawing *SILVAN 2011-2012 SLICE MAN (WITH GIRL)!!!ネイティブアメリカン 分断にっくすぎりぎりぎりぃ*SILVAN VISIBLE SAWING FRONTAL [anime magic tickle fooot *anime magic tickle foot肉] *anime magic tickle foot肉 *magic show [anime magic tickle fooot *anime magic tickle foot] *anime magic tickle foot えもんどSawing Through a Woman with a Buzz Saw スカートなし白きミートェン *いういzersagte Jungfrau - thinmodel 中華な肉zersagte Jungfrau - thinmodel びゅじゅぷde nieuwe uri geller 2009 yelle ghani de finale 2 zelf hypnose bowlingbal [2] *Ivankov learns that Dragon is Luffy s father [Funny *26131点Coupee a l epee. *Sawing a woman in half in the TV portugaise *Mago Lucio a Trebisonda - Diciottesima puntata *肉Luna Avila se fait coupe en deux *肉Johnny Alexander Show Productions PART 1 of 2 *分岐点Mega Magic and Illusion Show Part 1 魔耶一星 Promotion Trailer 真矢十神貴 クリアリーインホ?ッシフ?ル(Clearly Impossible) 魔耶一星 モダンアート ウォーキングテーブル にっくす *magic show *Sawing a woman in half in the TV portugaise *Mago Lucio a Trebisonda - Diciottesima puntata わおす *肉Luna Avila se fait coupe en deux わーぉすぃ *肉Johnny Alexander Show Productions PART 1 of 2 *分岐点Mega Magic and Illusion Show Part 1 魔耶一星 Promotion Trailer 真矢十神貴 クリアリーインホ?ッシフ?ル(Clearly Impossible) 魔星モアキンブ リオ・マリオ声で生肉調理~Doug Henning on Carson サ大Ⅲマックス1825-20 20 *Femme coupée en deuxイラン *Show opener and sawing-in-half illusion分岐点 生肉方面分岐点 生にっく *Le Grand Cirque de Noël des Frères LAVILLE présente, La *Taylor Reed Performing Audience Dismemberment *MAGIC SHOW2 *Celsius in TV commercial *Illusionist Stela Ignacio on RTP - Christmas TV Special StelaIg *Modern Art 2011.m4v マジックが失敗した例*Mago decapita a su esposa en acto de magia IMPRESIONANTE マジック10種回を5分チャレンジ *2分割して足をくすぐる~The Twins - Clearly Impossible *おーにく金髪と白服US Magic Deathsaw *紫髪の切断マジック **先住民族Phillipart and Anja うおおおおにくか **お肉かTony_Kamo *肉Magico GURGUREN no PROGRAMA DO JO *マジシャン シュウ セパレーツ *2分割hacke *分割されるのは教師っぽいやつФокусник - ЕРАЛАШ воскресный выпуск.mp4 *関係ないけど狭い箱に入るGESABEL PIRLO 知恵袋生足 2012年ごろのCMだが既に当時36だ 肉nikuhrsghyr *肉なのかSawing a woman in half illusion by Luis da Matos *Nigel Harrison The Vanish Cutting a Lady in Half HD.mov 春肉弓 **Tickling** 山本高広 マジック ペットトリック あ―肉 分岐点~Walter Blaney performs his version of sawing a lady in half 兄弟でマジックさ 震災生肉 ***Cosmetic Distributor Tickle Tortured *** ポリスモドキ肉 魔星 GOD HANDS 1st Stage 摩耶が新鮮な美女の肉を仕入れたぞ 肉の分岐点っぽさ *Behind the Illutions おーう *ersägte Jungfrau - clear sawing ダニエル魔導師な身体切断マジック以外のマジック・浮遊美女輪通し *Brett Daniels Levitation まどーしダニエル 静寂なダニエルブレッドの美女切断マジック [3] ダニエルズの栄光 *SILVAN 2011-2012 SLICE MAN (WITH GIRL)!!!ネイティブアメリカン生肉ゃ 分断にっくすぎりぎりぎりぃ*SILVAN VISIBLE SAWING FRONTAL [anime magic tickle fooot *anime magic tickle foot肉] *anime magic tickle foot肉 *magic show [anime magic tickle fooot *anime magic tickle foot] *anime magic tickle foot えもんどSawing Through a Woman with a Buzz Saw こちょこちょ6月の新リス! くり責で叫す女子☆ *肉かもしれないDavid Copperfield - Cocoon かなり古き・斜差込切断マジック~David Copperfield - Old Magic 斜め差込分割・本体(頭~胸)と足(足指~脹脛途中)に結合→くすぐり~David Copperfield - Old Magic スカートなし白きミートェン *いういzersägte Jungfrau - thinmodel 中華な肉zersägte Jungfrau - thinmodel Rudy Cody Sawing Drill Dani Lari Buzz Saw crossculture The Majestix Puzzle Illusion STEPHANE ARNOW prime time NICE PEOPLE, femme coupee en 2 Houdini - Tony Curtis - Janet Leigh Silvan Shadow Vision 身体を奪い入れ替える AP AR肉急速成長 Head Over Heels Guillotina Francesa Siegfried and Roy Sawing Lynette in half. mister M - Encolhe garota MEGAVIDEO版もあるでよ Rusian Sawing *MD 赤裸々な生肉だ BEST of SCARBELLY - Sawing in Half Illusion Kalin and Jinger-thin sawing in half ~MAGIC-GIRL GETS CUT IN HALF ~~~∥~Girl Cut Magicレドパ・金髪 German Sawing serruchada Cutting Girl in Half (Magic Unlimted) STEPHANE ARNOW prime time NICE PEOPLE, femme coupee en 2 Houdini - Tony Curtis - Janet Leigh Silvan Shadow Vision mago martin SPIKER AUDIENCE mago martin SLICER ILLUSION copperfield cut 9 Full Frontal - David Copperfield s Magical Newspaper Trick Head Over Heels Guillotina Francesa Siegfried and Roy Sawing Lynette in half. 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Market Scenario The Open-Source Intelligence Market Size Of USD 10.65 Billion Value includes a With analysis and industry CAGR 25.98% forecasts for the period 2023–2032. Open-Source Intelligence report’s segmentation section focuses on each category while also identifying those with the greatest influence on the Open-Source Intelligence Market. The framework for finding Key companies and assessing their Geographical Research, product portfolios, and ability for Business growth. In order to forecast the extent of competition, the second one step analyzing the core competencies and market shares of leading companies. Get a Sample PDF File@ https //www.quincemarketinsights.com/request-sample-69589?pu Competitive Analysis In terms of comparative analysis, the global market research report contains information related to the leading market players and their roles played across the global market to win the race against the other market leaders . Global Open-Source Intelligence Market Segmentation Global Open-Source Intelligence market is segmented on the basis of Technology type application distribution channel and user and vertical industry by offering in-depth information along with geography. By Source (Media, Internet, Public Government Data, Professional Academic Publications, Commercial, and Others), By Technique (Text Analytics, Video Analytics, Social Media Analytics, Geospatial Analytics, Security Analytics, and Others), and By End User (Government Intelligence Agencies, Military Defense Intelligence Agencies, Cyber Security Organizations, Law Enforcement Agencies, Financial Services, Private Specialized Business, and Others) Geographical Analysis Of Global Open-Source Intelligence Market Regional analysis is also one of the most important features of the research report of the market. The experts have provided in-depth information related to the geography of the global Open-Source Intelligence market. The research report provides information related to the sales output of the demand for global Open-Source Intelligence both at international as well as the national levels various region. Apart from this it also provides a comprehensive as well as accurate geography-wise market analysis of the market volume and the historical data. Geographical landscape that are included in the global Open-Source Intelligence market research report are Europe, Asia Pacific, North America, Africa, South America, and Middle East Make an Enquiry for purchasing this Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-69589?pu Key Outlook This report will help market leaders / new entrants in this market to get information about the most recent results of their revenue figures for the overall Open-Source Intelligence Market and segments. This report will help operators understand the competitive landscape and get more information to better manage their business and plan an appropriate marketing strategy. The report also helps stakeholders understand the market landscape and provides them with insights into key market challenges and opportunities. Alfresco Software Inc., Digital Clues, Expert Systems S.p.A, Google LLC, Maltego Technologies GmbH, OffSec Service Limited, Octogence Technologies Pvt. Ltd., Palantir Technologies Inc., Recorded Future, Inc., and Thales Group. Details Contained In The Global Open-Source Intelligence Market Report 2021 Market Overview 1.1 Market Introduction 1.2 Market Analysis By Type 1.2.1 Type 1 1.2.2 Type 2 1.3 Market Analysis By Applications 1.3.1 Application 1 1.3.2 Application 2 1.4 Market Analysis by Regions Key Questions Covered In The Market Research Report What will be the growth rate of the Open-Source Intelligence market? What are the important factors that drive the market share of the global Open-Source Intelligence market? What are the key factors dividing the market size of the Global Open-Source Intelligence market? Who are the top manufacturers in the Open-Source Intelligence market? What are the major market opportunities, challenges, and threats faced by the Open-Source Intelligence market? Who are the leading distributors, traders, and dealers of the Open-Source Intelligence market? What are the sales, price, and revenue analyses of the top manufacturers of the Open-Source Intelligence market? What is the impact of covid-19 on the Global Open-Source Intelligence market? How the market has been segmented in this market research report? About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone +1 208 405 2835 Email sales@quincemarketinsights.com Website https //www.quincemarketinsights.com/